Wednesday, 24 May 2017

Sword of Altair



Sword of Altair


The man at arms video was helpful in making this sword, I liked everything about the sword aside from the "fangs" , which I did not do.

Modelled in 3ds Max, the leather straps where made in 3ds max along with the hilt using a turbo smooth workflow, with the three lines in the sword done in zbrush, as well as the lines on the hilt.





Monday, 6 March 2017

Pikachu and the Pokeball

View 3D Model here

Inspired by these references:

https://pbs.twimg.com/profile_images/440382728723107840/NsoGFWC-.jpeg

https://lh4.googleusercontent.com/-hKRoeBb5D6M/UlUr7n1gkII/AAAAAAAAAOk/P0l8CLxmlfI/w900-h1273/pikachu_wearing_ashs_cap_by_brigz7071.jpg

I modelled pikachu in 3ds max, then proceeded into 3d coat to do texturing, it was good to get the rust of and finally get back to 3d modelling workflows, this one was just doing hand panted textures,



Modelling pikachu from reference was harder than I thought, and took a week of working on it a couple hours every other day to get back into the full swing of things.





The created the model to be able to be turbosmoothed for a finer finish, but I left it at low poly, for personal preference.

Renders -





Sunday, 1 November 2015

Mega Gengar WiP

Oh man, tried to do this in time for Halloween, missed that mark by a day or two, although it was fun doing the texture in 3d coat

Check the 3d Model: sketchfab



 Its an interesting program 3D Coat, am still getting the hand of it, but its interface is similar to photo shop so it was easy enough to pick up

also this tutorial: https://www.youtube.com/watch?v=2FsNBJaseNI
Set me on the right path.

This is the original concept that I sketched, to get an Idea of what pose I wanted gengar in.

This is the progress of the model so far, I've got the texture done for mega gengar, but now am trying to figure out how to make the shadow ball effect.

I've found some tutorials on particle effects in 3ds max, so am going to go from there, and see where it takes me.

This thread here looks promising:

Friday, 23 October 2015

Military Boot

I completed this Boot for the 3D battlefield Challenged

It was a daunting task, one of the first times I have done a complete retopologizing workflow from sculpting in zbrush to baking in 3ds max

View the 3d model at : SketchFab





Hello

First post

This is the Diorama I completed for the VG REMIX competition,
It was made for University Course Work.

It still has room for Improvement.

Polycout post of my progress: Medabots Diorama
View 3D : sketchfab